![]() ![]() Clerics generate more than lay-worshippers, but Clerics also drain some of the powers power by casting spells, etc. Each worshipper of a Power generates an amount of "Devotional energy". The second, and perhaps more significant, change was that Gods became tied directly to their worship. This meant that Shar could no longer simply strike Selunes highpriestess dead, she had to encourage her minions to do it of their own accord. They could manipulate situations, boost their own worshippers, provide them with gifts to aid them, but they were forbidden by AO to directly act against each others minions. First, powers could no longer directly interfere with followers of another power. This vanity and indifference was one of the main reasons AO punished the gods following the gods war several things changed between Power and worshipper. During the Godswar several gods were killed, some were born and some became more or less powerful, but when it was over one significant aspect of the relation between gods and mortals had changed… Prior to the Godswar gods (otherwise known as Powers) could do, pretty much, whatever they wanted - like the Greek or Roman gods, they played with mortals as toys and sat back basking in divine power. But IN-GAME alot of things changed.ĪO, the Over-power of the Faerunian pantheon, cast the Gods out of their domains and made them take mortal form. From an out of game perspective this event occured at the transition of AD&D from 1st edition to 2nd edition as an IN-GAME way to explain away rules changes, etc. One of the most significant events in Faeruns history is an event known as "The Time of Troubles", also known as "The Godswar". That being said I thought I'd write a little quick piece about Religion and the significant role it plays in Faerun, the region of the Forgotten Realms that we're based in: So thanks go to a poster named "Etrigan" who originally posted this great recently come to my attention that not everyone on our server has access to all the books (imagine that) but as a result alot of people aren't aware of the differences between the Forgotten Realms, where Myth Drannor is set, and the Core D&D rules (or worse, with the Never Winter Nights engine, which is like it's own little subset of broken exploits in comparrison). This was posted on other boards, but its the most comprehensive and intellegent post about Faerunian Religion i've seen. ![]()
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